First Impressions of Arkham Horror: The Card Game

Arkham Horror: The Card Game

Greetings!

Well, I’ve played all of about 10 games of Arkham Horror: The Card Game (AH:TCG) core set so far, and I’m loving it! 🙂

There’s a big difficulty spike (complexity spike?) between core set scenario 1 and scenario 2. The first scenario is just a tutorial, so is kept very simple, but the second scenario blows the bloody doors off! The map is approximately three times larger and threats come at your from all over the place, making it more unpredictable. It’s awesome!

I’ve been playing solo as Roland Banks (the suggested Guardian class to learn with) and it would really help if I didn’t keep drawing Roland’s major weakness card every game! Forcing you to “waste” three clue discoveries is pretty harsh, but still, I accept this game is here to torment and punish us – just like the ancient ones themselves.

I can see where the strategy lies with Roland, in roaming about to where enemies spawn and then gaining clues ‘for free’ when you defeat said enemies. However, if none spawn or you don’t encounter any enemies because they spawn on the other side of the map, that doom piles up pretty quick!

Even with the first scenario, I’ve had games where I find myself struggling to discover enough clues to move the act along. I’ve met my fate in the hallway more than once.

I love the variety across play sessions. No two playthroughs have been the same.

Favourite card so far has to be my trusty Guard Dog. They’ve saved me on multiple occasions!

I’ll write up some more play sessions when I get chance, and I’ll try to make it clear when dealing with any narrative spoilers.


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